Cyberpunk 2077

Cyberpunk 2077

The Brief

The Brief

It was 2024 and Cyberpunk 2077’s team wanted something more interesting than another printed T-shirt. The task was to create a piece of merch that felt like it was smuggled straight out of Night City – something fans would actually use, show off on their gear, and keep as a collectible. Together with CD PROJEKT RED and Lumiverse/Inuru, we set out to turn the idea of an in-game “holotag” into a real, touch-activated OLED sticker that could live on a phone, laptop, or console without feeling like a toy.

Year

2024

Industry

Gaming & Entertainment

Scope of work

/

Product Design

/

Packaging Strategy

/

3D Visuals

Timeline

10 weeks

The Brief

It was 2024 and Cyberpunk 2077’s team wanted something more interesting than another printed T-shirt. The task was to create a piece of merch that felt like it was smuggled straight out of Night City – something fans would actually use, show off on their gear, and keep as a collectible. Together with CD PROJEKT RED and Lumiverse/Inuru, we set out to turn the idea of an in-game “holotag” into a real, touch-activated OLED sticker that could live on a phone, laptop, or console without feeling like a toy.

Year

2024

Industry

Gaming & Entertainment

Scope of work

/

Product Design

/

Packaging Strategy

/

3D Visuals

Timeline

10 weeks

The Challenges

The Challenges

The Challenges

The product needed to look like contraband, but behave like a reliable consumer device: safe, waterproof, and robust enough for thousands of activations. At the same time, the packaging had to explain a relatively complex tech product in seconds what it is, how it works, and why it’s special while staying fully on brand for Cyberpunk 2077.

The result is a piece of merch that extends the Cyberpunk universe into real life, creates a clear hero SKU for future drops, and gives marketing a visually iconic object to build campaigns around.

The Outcome

The Outcome

The Outcome

This project covered the full arc from idea to shelf: I translated the “Night City” fantasy into a concrete product concept, coordinated closely with the OLED hardware team so design and electronics fit together, and built packaging that doubles as both lore and instruction manual.

Throughout development I worked closely with the hardware team to align form factor and graphics with the actual circuit layout, prepared detailed 3D visualizations so the client could see how the product and card system would behave on shelf and in photos, and supported print proofing to make sure the neon yellow, blacks and micro-details reproduced correctly at scale. The result is a piece of merch that extends the Cyberpunk universe into real life, creates a clear hero SKU for future drops, and gives marketing a visually iconic object to build campaigns around.

maria nowicka®

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2 open slots for December 2025

Tell me where you are - idea on a napkin, first batch on the way, or brand already live – and what you’d love great packaging to change.

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maria nowicka®

Have a product or brand in mind?

I normally reply within 1 business day. By submitting, you agree to our Terms and Privacy Policy.

2 open slots for December 2025

Tell me where you are - idea on a napkin, first batch on the way, or brand already live – and what you’d love great packaging to change.

Fast, honest reply

Simple next steps.

maria nowicka®

Have a product or brand in mind?

I normally reply within 1 business day. By submitting, you agree to our Terms and Privacy Policy.

2 open slots for December 2025

Tell me where you are - idea on a napkin, first batch on the way, or brand already live – and what you’d love great packaging to change.

Fast, honest reply

Simple next steps.